So one of the competitions I worked on for the CS Games this year was Game Development. For this, we provided a 2d platformer based on a sample XNA project provided by Microsoft. The final product provided to students allowed them to do the following:

  • build levels without performing any coding
  • extend the framework by making additional AIs, items, tiles, anything they wanted to customize their game
  • choose from a large variety of sprites/sound effects/visual effects to give the game a more unique feel.

Something to keep in mind with all the submissions, competitors only had 3 hours to produce something, given the time limit, I’m really pleased with what came out of it at the end and I think everyone had a really good time.

Check out the following video to see some of the cool stuff people came up with.