CS Games Competition: Game Development (Part 1)
- May 25th, 2011
- Posted in CS Games . Coding . Game Development
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So one of the competitions I worked on for the CS Games this year was Game Development. For this, we provided a 2d platformer based on a sample XNA project provided by Microsoft. The final product provided to students allowed them to do the following:
- build levels without performing any coding
- extend the framework by making additional AIs, items, tiles, anything they wanted to customize their game
- choose from a large variety of sprites/sound effects/visual effects to give the game a more unique feel.
Something to keep in mind with all the submissions, competitors only had 3 hours to produce something, given the time limit, I’m really pleased with what came out of it at the end and I think everyone had a really good time.
Check out the following video to see some of the cool stuff people came up with.

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