Archive for the ‘Game Development’ Category

CS Games Competition: Game Development (Part 1)

So one of the competitions I worked on for the CS Games this year was Game Development. For this, we provided a 2d platformer based on a sample XNA project provided by Microsoft. The final product provided to students allowed them to do the following:

  • build levels without performing any coding
  • extend the framework by making additional AIs, items, tiles, anything they wanted to customize their game
  • choose from a large variety of sprites/sound effects/visual effects to give the game a more unique feel.

Something to keep in mind with all the submissions, competitors only had 3 hours to produce something, given the time limit, I’m really pleased with what came out of it at the end and I think everyone had a really good time.

Check out the following video to see some of the cool stuff people came up with.

Coding Night of Horrors

On Saturday night, 11 brave souls sat down for an all night event of coding, pizza, and caffeine. Needless to say horrors, wonders, and uncertainties were produced. Some worked on their individual projects, others worked on a joint effort of producing something from scratch.

I introduce to you the SCS World Simulator. A joint project started at 8pm Saturday evening and finished at 7am Sunday morning. Given a small framework to get the project started, a goal, and a lot of caffeine these people were tasked with building a world, characters, AIs (Artificial Intelligences) to control them, a combat system, a method of communication…. and then let the creations run wild and see what happens.

Our conclusion? IT’S ALIVE!!!! People created custom looking characters with their own intelligence (after a fashion). We had ninjas, pirates, pikachus, normal people, bombs, querie-some bears, hobos and dancing Darth Vaderites. Each did their own thing, some interacting verbally, others interacting with a sword, and others that just sat and danced.

Scared to see what comes of this? next week at engineering week we’ll be setup and showing off our little project. We’ll let it run for some hours to see what these wee devils come up with on their own. A big thank you and congratulations to those who participated. To those who missed it? Don’t worry, we’ll do it again!

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